These projections are discussed in greater detail in the following eight paragraphs.
(1) Voice-Writers
Star-Trek-class speech recognition, when it is achieved, should permit the dictation of reports and letters faster and easier then can be done by keyboard. (Professional typists may become a vanishing breed.) Although many of us may find voice dictation a valuable tool from the outset, voice dictation may not begin to edge out manual typing for 5 to 10 more years. (2) Natural Language Understanding and Conversation with the Aid of Artificial Intelligence
Natural language queries first appeared in 1997 with Microsoft Office. Natural-language understanding means that you can ask the computer questions in everyday English, such as "How do I double-space documents?" The computer (usually) correctly interprets this question and tells you how to do what you want to do. This capability is rumored to be a part of the Windows 98 operating system when it is introduced in 1998. One can probably expect to see it becoming widespread for "Help" functions in various software packages by next year (1998). The ability to frame sentences or to draw upon a large library of stored phrases may be expected as the next stage in this progression that will eventually lead to limited "understanding" in certain specialized fields. Computer-based telephone answering software that can process messages--e.g., giving a forwarding number to a select set of people--will probably come next, followed by software that will "understand" simple statements and queries, and will respond intelligently, permitting dialogs with computers. (Perhaps you’ll soon get an answer to the question, "Does my computer really love me?") However, before this can happen, computers will need to improve their voice recognition capabilities by becoming more accurate and speaker-independent. It will probably be the early years of the next century before this can happen—5 to 8 years from now.
"Personal Assistants" may answer the telephone for us, and keep track of appointments, notifying us verbally.
Much of our equipment may respond to the spoken word.
Microsoft and Apple are both working feverishly on speech input and output.
Robotic vacuum sweepers are probably the easiest to develop, since vacuum sweepers operate in small enclosed spaces and since they don’t pose the hazards traditionally associated with lawn mowers. Electrolux is recently test-marketing an $800 floor sweeper the navigates a room, using ultrasound to "see" the room.
Dr. Hans Moravec has estimated that computational speeds of the order of 10 terops (10,000,000,000,000 operations per second) will be required to match the computing power of the human brain. . However, with speech synthesis, and speech, handwriting and optical character recognition, we are already encroaching upon rote-mechanical, higher-level human functions.
Of all man’s inventions, robotics and artificial intelligence may well be the most profound. It’s happening as we watch, in the form of speech recognition, facial recognition, speech synthesis, natural language responses, and smarter and smarter data base search engines. We’ve come a long way in just the last few years. I'm afraid to set a timetable. The Matrox Genesis Six-Board Imaging System currently delivers more than 100,000,000,000 operations per second. It seems reasonable to suppose that by 2007, 10 years from now, its successor may provide the requisite 10 terops.
Microsoft and Intel have bet their money—several billion dollars of it—on cable-based data services.
Cable companies have far greater incentives than telephone companies to move into this (for them) new area of data services. Cable services such as @Home are typically running $40 to $50 a month, including the Internet Service Provider fee, and are typically providing 1.5 Mb/sec. download speeds and 0.3 Mb/sec. upload data rates. This translates into about $13 per month per megabaud downstream and about $65 per month per megabaud upstream. Cable data residential service accounts, now numbering perhaps 100,000 nationwide, are expected to reach 1,000,000 subscribers by the middle of 1999, and 7,000,000 subscribers by 2002. Telephone residential xDSL accounts currently number about 1,000 and are expected to rise to perhaps 150,000 by 2002. The telephone companies will probably concentrate upon their less cost-sensitive business customers who may not have access to cable data services. In other words, they will continue to gouge their business customers.
Cable Alabama currently provides cable data services in the Huntsville area. At $99 a month, it is too expensive for most residential users but may be suitable for small office/home office users, or even larger businesses.
Satellite and wireless services are inherently expensive, and are dependent upon your telephone line for upstream data transmission.
It has recently been suggested that data might be transmitted into the home over electrical power wires.
If competition can ever gets a toehold in the telecommunications business, the cost of bandwidth may drop dramatically, but in the meantime, we are stuck with whatever the Bell Systems monopolies foist upon us, at least until Comcast brings its @Home service to Huntsville.
One of the biggest obstacles facing virtual reality is the orders-of-magnitude speed reduction that arises when a graphics program is written to run under a Windows 95 or Macintosh operating environment. Most computer games have been written in DOS to achieve the speeds of which computers are capable. However, Microsoft has recently released a software development kit called WinG SDK that permits high-speed graphics under Windows 95.
I think that a promising application for virtual reality lies in the area of online merchandising. Apple Computing has just introduced a QuickTimeVR kit for easy "stitching-together" of 4p-steradian photographs of objects taken from all angles, so that you can rotate virtual objects on your screen. You can also zoom in and out to get a better look at them. Such virtual objects would also seem to be ideal candidates for 3-D displays so that we could get a good look at that pretty basket that we might want to order online. This is an area where tactile feedback might also be valuable. This probably won’t happen next year but it would appear to be a good candidate for a marketing study. There’s probably a lot of money to be made by providing such services for online marketing. (The Mars Rover analysts are shown using red/green 3-D displays to get a feel for the Martian terrain around Sojourner.)
I suspect that this timetable will be influenced by how rapidly autonomous highways are adopted by other countries. The real payoff will come through trucks and other commercial vehicles. Also, emotions will play a large part in this timetable. The first time an autonomous vehicle has an accident, and especially, the first time an autonomous vehicle causes a death, the media will have a field day. (The safest, most practical course would probably be to build or set aside interstates exclusively for use by autonomous trucks. That way, if there were accidents or problems, no one could be hurt.)
Digital cameras have been expensive, with low resolution. In addition, they need to be viewed on a computer and/or printed out on a color printer. As previously mentioned, color printers are becoming photo-print capable and cheap. Also, digital camera price/performance ratios are improving rapidly. Umax has just introduced a $400 camera that delivers 1,024 X 768 resolution. It will probably be several years yet before digital cameras begin to crowd out conventional film cameras, but with the advent of low-cost, high-quality color printers, it will probably happen. Simple semiconductor technology extrapolations would suggest that 2,048 X 1,536-pixel $400 digital cameras might be available by 2001, and 4,096 X 3,072-pixel $400 cameras might appear in 2004. The 2,048 X 1,536 camera in 2001 would provide 7" by 5" 300-dot-per-inch prints and might render such a camera quite attractive. A Year-2000 1,024 X 1,280 $200 camera would yield 4" X 3" prints and might sell well. In summary, digital cameras are coming but are not quite here yet. (There is also the problem of rapid technological obsolescence.)
As previously mentioned, the Semiconductor Industry Association has an unpublished technology roadmap through 2022. As currently envisioned, circuit design rules will diminish to 0.05 m by 2012.
There is evidence that materials still exhibit bulk properties down to 0.03 m. If that can be stretched to 0.02 m‘s, then conventional semiconductor progress might continue to follow Moore’s Law through 2022, with computer price/performance ratios halving every 18 months.
If so, then by 2022, your bargain-sale desktop computer will be equipped with 2 to 4 terabytes (2 to 4 million megabytes) of RAM and will run at a speed of 20 to 30 trillion operations per second or about 100,000 times that of a 166-MHz MMx Pentium. This hardware capacity should be sufficient to support human-level intelligence at a readily affordable cost. However, as mentioned in item 4 above, near-human intelligence may be reached with the aid of specialized digital signal processors well before 2022. The biggest obstacle here is probably that of software.
Even if circuit shrinkage were to stop abruptly in 2012, there should still be about six years worth of price/performance improvements for RAM, as 256-gigabit RAM chips go into volume production. This should reduce RAM prices to, perhaps, $200/terabyte by 2018. One more round of shrinkage, (or die-size expansion) to permit 1 terabit RAM chips, might reduce RAM prices to $50/terabyte by 2022. Of course, at some future time, in all likelihood, the rate of semiconductor shrinkage will probably slow from its current hectic pace but will probably not stop altogether. Or, while transitioning to new technological approaches, the rate of progress may slow for a year or two and then speed up again.
The use of multiple processors offers an alternative approach to higher computer speeds when uniprocessor speeds finally peak out. The ability to pack billions of transistors on a chip should make it feasible to mount several microprocessors on one die. And of course, several such CPU chips, each containing several microprocessors, are possible. Costs would be somewhat higher than for single chip systems but not distressingly so. Furthermore MMx instructions can run several times as fast as the main desktop processor for those types of calculations at which they excel.
How far can these ponies run? If by 2025, we reach the $20/terabyte-of-RAM, 40¢/terabyte-of-disk, hundred-terops speed range, then from a hardware standpoint, we ought to be able, easily and cheaply, to simulate human-class intelligence. This would probably be done using mass-produced specialized hardware and software. However, this may actually be achievable by the 2008-2010 time period, using special purpose accelerators. The real problem is going to be software.
Appendices A, B, and C will be transmitted later under separate cover.
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